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Category: C++

C++ Dev Operating System
Modified (。・ω・。) 26th Jul '20

Dynamic Memory Allocation based on OS Virtual Memory API

Disclaimer: I’m not an operating system expert. If anything I’m talking about any bullshit below, please leave a comment. Motivation Entity Database In Usagi Engine, the memory used by Entity…

C++ Game Engine
Modified (。・ω・。) 30th Mar '20

Expression Validation Based on SFINAE and Constraints

Template specializations are sometimes used to detect the validity of expressions, such as whether a member type of a class exists. This is useful for implementing trait classes. When a…

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Recent Posts

  • Fixing Missing $ Inserted
  • System Executive – TBD
  • Debugging Iterator Race Condition Caused by Entity Page Insertion during Iteration
  • Concurrent Entity Access
  • Bridging the Input Manager with Input Event Database

Recent Comments

  • System Executive – Yukino's Dev Blog on Concurrent Entity Access
  • Concurrent Entity Access – Yukino's Dev Blog on Debugging Iterator Race Condition Caused by Entity Page Insertion during Iteration
  • Debugging Iterator Race Condition Caused by Entity Page Insertion during Iteration – Yukino's Dev Blog on Concurrent Entity Access
  • Concurrent Entity Access – Yukino's Dev Blog on Bridging the Input Manager with Input Event Database
  • Bridging the Input Manager with Input Event Database – Yukino's Dev Blog on Input Handling with Entity-Component-System Architecture