Skip to content

Yukino's Dev Blog

  • Home
  • Wiki

Category: Win32

C++ Dev Win32
Modified (。・ω・。) 9th Feb '20

Create Window with Desired Client Size with AdjustWindowRect

I find it ridiculous that it’s so hard to find any code snippet for this simple demand so here I’m going to write one. This code does one simple job:…

Archives

  • April 2020 (2)
  • March 2020 (3)
  • February 2020 (7)
  • January 2020 (2)
  • December 2019 (1)

Categories

  • C++
  • Dev
  • Devices
  • Diary
  • Game Engine
  • Operating System
  • Research
  • Services
  • Win32

Tags

asset manager backup bibtex blog bug c++ callback code snippet container debugging dynamic memory ecs esc game engine gui input handling iterator latex linux memory memory allocation metaprogramming migration multithreading operating system race condition runtime service sfinae stl template traits virtual memory website win32 windows

Recent Posts

  • Fixing Missing $ Inserted
  • System Executive – TBD
  • Debugging Iterator Race Condition Caused by Entity Page Insertion during Iteration
  • Concurrent Entity Access
  • Bridging the Input Manager with Input Event Database

Recent Comments

  • System Executive – Yukino's Dev Blog on Concurrent Entity Access
  • Concurrent Entity Access – Yukino's Dev Blog on Debugging Iterator Race Condition Caused by Entity Page Insertion during Iteration
  • Debugging Iterator Race Condition Caused by Entity Page Insertion during Iteration – Yukino's Dev Blog on Concurrent Entity Access
  • Concurrent Entity Access – Yukino's Dev Blog on Bridging the Input Manager with Input Event Database
  • Bridging the Input Manager with Input Event Database – Yukino's Dev Blog on Input Handling with Entity-Component-System Architecture