Bridging the Input Manager with Input Event Database
Introduction In a previous post, an idea was discussed on how to handle input events with our ECS architecture. Basically, the input events are fetched from somewhere and put into…
Introduction In a previous post, an idea was discussed on how to handle input events with our ECS architecture. Basically, the input events are fetched from somewhere and put into…
The Problem The Entity-Component-System architecture forces us to process the game data in a somehow functional fashion: The Entity Database is processed sequentially by each System (ignore the possibility of…